Knowledge base Lineage2.MS Lineage 2 C4

Dark Fighter

Dark Fighter is a base class of the Dark Elf race in Lineage 2 C4. Learns 12 skills between levels 1 and 15. All class skills together cost 26,410 SP. A spellbook is needed for 3 skills.
RaceDark Elf
Class stepbase class


Dark Fighter

Levels:

• Dark Fighter Level 1
• Dark Fighter Level 5
• Dark Fighter Level 10
• Dark Fighter Level 15
• Dark Fighter Level 20
• Dark Fighter Level 28
• Dark Fighter Level 36
• Dark Fighter Level 40
• Dark Fighter Level 43
• Dark Fighter Level 49
• Dark Fighter Level 52
• Dark Fighter Level 55
• Dark Fighter Level 61
• Dark Fighter Level 62
• Dark Fighter Level 70
• Dark Fighter Level 76

Active skills

• Attack Aura
• Common Craft
• Defense Aura
• Drain Health
• Mortal Blow
• Power Shot
• Power Strike

Passive skills

• Armor Mastery
• Create Common Item
• Expertise A
• Expertise B
• Expertise C
• Expertise D
• Expertise S
• Lucky
• Shadow Sense
• Weapon Mastery

Dark Fighter Level 1:

Passive skills

LuckyLucky
Automatic
Removes the death penalty and item drop while you are Level 4 and under.

Active skills

Common CraftCommon Craft
Automatic
Can read common recipe books.

Dark Fighter Level 5:

Passive skills

Armor MasteryArmor Mastery lv.1
160 SP
Defense increase.
Create Common ItemCreate Common Item lv.1
Automatic
Creates level 1 common items.
Weapon MasteryWeapon Mastery lv.1
160 SP
Attack power increase.

Active skills

Defense AuraDefense Aura
160 SP
MP cost:
10 (2 + 8)
Cast: 4 s
Reuse: 6 s
Temporarily increases P. Def. Effect 1.
Shares a buff slot with other effects
Mortal BlowMortal Blow lv.1
50 SP
MP cost:
9 (0 + 9)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 73.
Mortal BlowMortal Blow lv.2
50 SP
MP cost:
9 (0 + 9)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 80.
Mortal BlowMortal Blow lv.3
50 SP
MP cost:
10 (0 + 10)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 88.
Power ShotPower Shot lv.1
50 SP
MP cost:
19 (0 + 19)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
Power ShotPower Shot lv.2
50 SP
MP cost:
20 (0 + 20)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
Power ShotPower Shot lv.3
50 SP
MP cost:
21 (0 + 21)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
Power StrikePower Strike lv.1
50 SP
MP cost:
10 (0 + 10)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
Power StrikePower Strike lv.2
50 SP
MP cost:
10 (0 + 10)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
Power StrikePower Strike lv.3
50 SP
MP cost:
11 (0 + 11)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.

Dark Fighter Level 10:

Passive skills

Armor MasteryArmor Mastery lv.2
460 SP
Defense increase.
Armor MasteryArmor Mastery lv.3
460 SP
Defense increase.
Weapon MasteryWeapon Mastery lv.2
910 SP
Attack power increase.

Active skills

Attack AuraAttack Aura
910 SP
MP cost:
13 (3 + 10)
Cast: 4 s
Reuse: 6 s
Temporarily increases P. Atk. Effect 1.
Shares a buff slot with other effects
Mortal BlowMortal Blow lv.4
310 SP
MP cost:
11 (0 + 11)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 115.
Mortal BlowMortal Blow lv.5
310 SP
MP cost:
12 (0 + 12)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 126.
Mortal BlowMortal Blow lv.6
310 SP
MP cost:
13 (0 + 13)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 137.
Power ShotPower Shot lv.4
310 SP
MP cost:
25 (0 + 25)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
Power ShotPower Shot lv.5
310 SP
MP cost:
26 (0 + 26)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
Power ShotPower Shot lv.6
310 SP
MP cost:
27 (0 + 27)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
Power StrikePower Strike lv.4
310 SP
MP cost:
13 (0 + 13)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
Power StrikePower Strike lv.5
310 SP
MP cost:
13 (0 + 13)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
Power StrikePower Strike lv.6
310 SP
MP cost:
14 (0 + 14)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.

Dark Fighter Level 15:

Passive skills

Armor MasteryArmor Mastery lv.4
1 400 SP
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
Armor MasteryArmor Mastery lv.5
1 400 SP
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
Shadow SenseShadow Sense
2 900 SP
Increases Accuracy at night.
Weapon MasteryWeapon Mastery lv.3
2 900 SP
Attack power increase.

Active skills

Drain HealthDrain Health lv.1
1 400 SP
MP cost:
12 (3 + 9)
Cast: 3 s
Reuse: 15 s
Transfers HP from an opponent to yourself.. Power 20.
Drain HealthDrain Health lv.2
1 400 SP
MP cost:
13 (3 + 10)
Cast: 3 s
Reuse: 15 s
Transfers HP from an opponent to yourself.. Power 22.
Mortal BlowMortal Blow lv.7
950 SP
MP cost:
16 (0 + 16)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 178.
Mortal BlowMortal Blow lv.8
950 SP
MP cost:
16 (0 + 16)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 193.
Mortal BlowMortal Blow lv.9
950 SP
MP cost:
17 (0 + 17)
Cast: 1.08 s
Reuse: 11 s
A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 210.
Power ShotPower Shot lv.7
950 SP
MP cost:
34 (0 + 34)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
Power ShotPower Shot lv.8
950 SP
MP cost:
36 (0 + 36)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
Power ShotPower Shot lv.9
950 SP
MP cost:
37 (0 + 37)
Cast: 3.2 s
Reuse: 25 s
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
Power StrikePower Strike lv.7
950 SP
MP cost:
17 (0 + 17)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
Power StrikePower Strike lv.8
950 SP
MP cost:
18 (0 + 18)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
Power StrikePower Strike lv.9
950 SP
MP cost:
19 (0 + 19)
Cast: 1.08 s
Reuse: 13 s
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.

Dark Fighter Level 20:

Passive skills

Create Common ItemCreate Common Item lv.2
Automatic
Creates level 2 common items.
Expertise DExpertise D
Automatic
You become familiar with D-grade equipment.

Dark Fighter Level 28:

Passive skills

Create Common ItemCreate Common Item lv.3
Automatic
Creates level 3 common items.

Dark Fighter Level 36:

Passive skills

Create Common ItemCreate Common Item lv.4
Automatic
Creates level 4 common items.

Dark Fighter Level 40:

Passive skills

Expertise CExpertise C lv.2
Automatic
You become familiar with C-Grade equipment.

Dark Fighter Level 43:

Passive skills

Create Common ItemCreate Common Item lv.5
Automatic
Creates level 5 common items.

Dark Fighter Level 49:

Passive skills

Create Common ItemCreate Common Item lv.6
Automatic
Creates level 6 common items.

Dark Fighter Level 52:

Passive skills

Expertise BExpertise B lv.3
Automatic
You become familiar with B-Grade equipment.

Dark Fighter Level 55:

Passive skills

Create Common ItemCreate Common Item lv.7
Automatic
Creates level 7 common items.

Dark Fighter Level 61:

Passive skills

Expertise AExpertise A lv.4
Automatic
You become familiar with A-Grade equipment.

Dark Fighter Level 62:

Passive skills

Create Common ItemCreate Common Item lv.8
Automatic
Creates level 8 common items.

Dark Fighter Level 70:

Passive skills

Create Common ItemCreate Common Item lv.9
Automatic
Creates level 9 common items.

Dark Fighter Level 76:

Passive skills

Expertise SExpertise S lv.5
Automatic
You become familiar with S-Grade equipment.


Spellbooks (3)
A book is needed to learn the skill for the first time; the level is when the trainer offers it.
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