Knowledge base Lineage2.MS Lineage 2 Interlude

Warsmith

Also searched as: WS

Warsmith is a second profession of the Dwarf race in Lineage 2 Interlude. Available from level 40. Advances from Artisan. Can later become Maestro. Learns 20 skills between levels 40 and 76. All class skills together cost 84,068,000 SP. A spellbook is needed for 4 skills. Knowledge base of the Lineage2.MS server — Lineage 2 Interlude x10 / x30.
RaceDwarf
Class stepsecond profession
Advances fromArtisan
Next stepMaestro


Warsmith

Levels:

• Warsmith Level 40
• Warsmith Level 43
• Warsmith Level 46
• Warsmith Level 49
• Warsmith Level 52
• Warsmith Level 55
• Warsmith Level 58
• Warsmith Level 60
• Warsmith Level 62
• Warsmith Level 64
• Warsmith Level 66
• Warsmith Level 68
• Warsmith Level 70
• Warsmith Level 72
• Warsmith Level 74

Active skills

• Bandage
• Hammer Crush
• Summon Big Boom
• Summon Mechanic Golem
• Summon Siege Golem
• Summon Wild Hog Cannon
• Whirlwind
• Wrath

Passive skills

• Blunt Mastery
• Boost HP
• Create Item
• Crystallize
• Fast HP Recovery
• Heavy Armor Mastery
• Light Armor Mastery
• Polearm Mastery
• Vital Force
• Weight Limit

Warsmith Level 40:

Passive skills

Blunt MasteryBlunt Mastery lv.9
14 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.10
14 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.11
14 000 SP
Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize lv.2
43 000 SP
Makes crystallization possible.
Fast HP RecoveryFast HP Recovery lv.3
43 000 SP
Increases HP recovery speed.
Heavy Armor MasteryHeavy Armor Mastery lv.14
14 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.15
14 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.16
14 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.14
14 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.15
14 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.16
14 000 SP
Increases P. Def. and Evasion when wearing light armor.
Vital ForceVital Force lv.3
43 000 SP
Allows quick recovery while one is sitting.
Polearm MasteryPolearm Mastery lv.9
14 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.10
14 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.11
14 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.1
14 000 SP
MP cost:
40 (0 + 40)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.2
14 000 SP
MP cost:
41 (0 + 41)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.3
14 000 SP
MP cost:
43 (0 + 43)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.1
14 000 SP
MP cost:
40 (0 + 40)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369.
WhirlwindWhirlwind lv.2
14 000 SP
MP cost:
41 (0 + 41)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392.
WhirlwindWhirlwind lv.3
14 000 SP
MP cost:
43 (0 + 43)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417.

Warsmith Level 43:

Passive skills

Blunt MasteryBlunt Mastery lv.12
15 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.13
15 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.14
15 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.4
46 000 SP
Increases one's maximum HP.
Create ItemCreate Item lv.5
46 000 SP
Level 5 items can be manufactured.
Fast HP RecoveryFast HP Recovery lv.4
46 000 SP
Increases HP recovery speed.
Heavy Armor MasteryHeavy Armor Mastery lv.17
15 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.18
15 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.19
15 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.17
15 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.18
15 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.19
15 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.12
15 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.13
15 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.14
15 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.4
15 000 SP
MP cost:
43 (0 + 43)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.5
15 000 SP
MP cost:
44 (0 + 44)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.6
15 000 SP
MP cost:
45 (0 + 45)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.4
15 000 SP
MP cost:
43 (0 + 43)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442.
WhirlwindWhirlwind lv.5
15 000 SP
MP cost:
44 (0 + 44)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469.
WhirlwindWhirlwind lv.6
15 000 SP
MP cost:
45 (0 + 45)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496.
Summon Mechanic GolemSummon Mechanic Golem lv.3
46 000 SP
MP cost:
75 (0 + 75)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C-Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.

Warsmith Level 46:

Passive skills

Blunt MasteryBlunt Mastery lv.15
22 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.16
22 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.17
22 000 SP
Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery lv.20
22 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.21
22 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.22
22 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.20
22 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.21
22 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.22
22 000 SP
Increases P. Def. and Evasion when wearing light armor.
Vital ForceVital Force lv.4
67 000 SP
Allows quick recovery while one is sitting.
Polearm MasteryPolearm Mastery lv.15
22 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.16
22 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.17
22 000 SP
Increases P. Atk. when using a Polearm.
Weight LimitWeight Limit lv.3
67 000 SP
Quadruple the weight limit.

Active skills

BandageBandage lv.2
67 000 SP
MP cost:
41 (0 + 41)
Cast: 1.5 s
Reuse: 3 s
Heals one's own bleeding up to Effect 7.
Hammer CrushHammer Crush lv.7
22 000 SP
MP cost:
47 (0 + 47)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.8
22 000 SP
MP cost:
48 (0 + 48)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.9
22 000 SP
MP cost:
49 (0 + 49)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.7
22 000 SP
MP cost:
47 (0 + 47)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525.
WhirlwindWhirlwind lv.8
22 000 SP
MP cost:
48 (0 + 48)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555.
WhirlwindWhirlwind lv.9
22 000 SP
MP cost:
49 (0 + 49)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586.

Warsmith Level 49:

Passive skills

Blunt MasteryBlunt Mastery lv.18
36 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.19
36 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.20
36 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.5
110 000 SP
Increases one's maximum HP.
Create ItemCreate Item lv.6
110 000 SP
Level 6 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery lv.23
36 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.24
36 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.25
36 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.23
36 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.24
36 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.25
36 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.18
36 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.19
36 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.20
36 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.10
36 000 SP
MP cost:
51 (0 + 51)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.11
36 000 SP
MP cost:
52 (0 + 52)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.12
36 000 SP
MP cost:
54 (0 + 54)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.10
36 000 SP
MP cost:
51 (0 + 51)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618.
WhirlwindWhirlwind lv.11
36 000 SP
MP cost:
52 (0 + 52)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651.
WhirlwindWhirlwind lv.12
36 000 SP
MP cost:
54 (0 + 54)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686.
Summon Mechanic GolemSummon Mechanic Golem lv.4
110 000 SP
MP cost:
88 (0 + 88)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 1 Crystal: C-Grade is consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
Summon Siege GolemSummon Siege Golem
700 000 SP
MP cost:
530 (530 + 0)
Cast: 300 s
Reuse: 20 s
Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.

Warsmith Level 52:

Passive skills

Blunt MasteryBlunt Mastery lv.21
56 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.22
56 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.23
56 000 SP
Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize lv.3
170 000 SP
Makes crystallization possible.
Fast HP RecoveryFast HP Recovery lv.5
170 000 SP
Increases HP recovery speed.
Heavy Armor MasteryHeavy Armor Mastery lv.26
56 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.27
56 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.28
56 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.26
56 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.27
56 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.28
56 000 SP
Increases P. Def. and Evasion when wearing light armor.
Vital ForceVital Force lv.5
170 000 SP
Allows quick recovery while one is sitting.
Polearm MasteryPolearm Mastery lv.21
56 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.22
56 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.23
56 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.13
56 000 SP
MP cost:
55 (0 + 55)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.14
56 000 SP
MP cost:
55 (0 + 55)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.15
56 000 SP
MP cost:
56 (0 + 56)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.13
56 000 SP
MP cost:
55 (0 + 55)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722.
WhirlwindWhirlwind lv.14
56 000 SP
MP cost:
55 (0 + 55)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758.
WhirlwindWhirlwind lv.15
56 000 SP
MP cost:
56 (0 + 56)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796.

Warsmith Level 55:

Passive skills

Blunt MasteryBlunt Mastery lv.24
81 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.25
81 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.26
81 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.6
250 000 SP
Increases one's maximum HP.
Create ItemCreate Item lv.7
250 000 SP
Level 7 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery lv.29
81 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.30
81 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.31
81 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.29
81 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.30
81 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.31
81 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.24
81 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.25
81 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.26
81 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.16
81 000 SP
MP cost:
58 (0 + 58)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.17
81 000 SP
MP cost:
59 (0 + 59)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.18
81 000 SP
MP cost:
61 (0 + 61)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.16
81 000 SP
MP cost:
58 (0 + 58)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835.
WhirlwindWhirlwind lv.17
81 000 SP
MP cost:
59 (0 + 59)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875.
WhirlwindWhirlwind lv.18
81 000 SP
MP cost:
61 (0 + 61)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916.
Summon Mechanic GolemSummon Mechanic Golem lv.5
250 000 SP
MP cost:
100 (0 + 100)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C-Grade are consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.

Warsmith Level 58:

Passive skills

Blunt MasteryBlunt Mastery lv.27
89 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.28
89 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.29
89 000 SP
Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery lv.6
270 000 SP
Increases HP recovery speed.
Heavy Armor MasteryHeavy Armor Mastery lv.32
89 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.33
89 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.34
89 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.32
89 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.33
89 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.34
89 000 SP
Increases P. Def. and Evasion when wearing light armor.
Vital ForceVital Force lv.6
270 000 SP
Allows quick recovery while one is sitting.
Polearm MasteryPolearm Mastery lv.27
89 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.28
89 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.29
89 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.19
89 000 SP
MP cost:
62 (0 + 62)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.20
89 000 SP
MP cost:
63 (0 + 63)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.21
89 000 SP
MP cost:
65 (0 + 65)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.19
89 000 SP
MP cost:
62 (0 + 62)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959.
WhirlwindWhirlwind lv.20
89 000 SP
MP cost:
63 (0 + 63)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002.
WhirlwindWhirlwind lv.21
89 000 SP
MP cost:
65 (0 + 65)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046.
Summon Big BoomSummon Big Boom lv.1
270 000 SP
MP cost:
74 (0 + 74)
Cast: 6 s
Reuse: 20 s
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
Summon Wild Hog CannonSummon Wild Hog Cannon
800 000 SP
MP cost:
530 (530 + 0)
Cast: 300 s
Reuse: 20 s
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.

Warsmith Level 60:

Passive skills

Blunt MasteryBlunt Mastery lv.30
180 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.31
180 000 SP
Increases P. Atk. when a blunt weapon is used.
CrystallizeCrystallize lv.4
370 000 SP
Makes crystallization possible.
Heavy Armor MasteryHeavy Armor Mastery lv.35
180 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.36
180 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.35
180 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.36
180 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.30
180 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.31
180 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.22
180 000 SP
MP cost:
66 (0 + 66)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.23
180 000 SP
MP cost:
68 (0 + 68)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.22
180 000 SP
MP cost:
66 (0 + 66)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091.
WhirlwindWhirlwind lv.23
180 000 SP
MP cost:
68 (0 + 68)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136.
Summon Mechanic GolemSummon Mechanic Golem lv.6
370 000 SP
MP cost:
110 (0 + 110)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 2 Crystals: C-Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.

Warsmith Level 62:

Passive skills

Blunt MasteryBlunt Mastery lv.32
200 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.33
200 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.7
400 000 SP
Increases one's maximum HP.
Create ItemCreate Item lv.8
400 000 SP
Level 8 items can be manufactured.
Heavy Armor MasteryHeavy Armor Mastery lv.37
200 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.38
200 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.37
200 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.38
200 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.32
200 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.33
200 000 SP
Increases P. Atk. when using a Polearm.

Active skills

BandageBandage lv.3
400 000 SP
MP cost:
55 (0 + 55)
Cast: 1.5 s
Reuse: 3 s
Heals one's own bleeding up to Effect 9.
Hammer CrushHammer Crush lv.24
200 000 SP
MP cost:
68 (0 + 68)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.25
200 000 SP
MP cost:
69 (0 + 69)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.24
200 000 SP
MP cost:
68 (0 + 68)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183.
WhirlwindWhirlwind lv.25
200 000 SP
MP cost:
69 (0 + 69)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230.
Summon Big BoomSummon Big Boom lv.2
400 000 SP
MP cost:
82 (0 + 82)
Cast: 6 s
Reuse: 20 s
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.

Warsmith Level 64:

Passive skills

Blunt MasteryBlunt Mastery lv.34
300 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.35
300 000 SP
Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery lv.39
300 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.40
300 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.39
300 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.40
300 000 SP
Increases P. Def. and Evasion when wearing light armor.
Vital ForceVital Force lv.7
600 000 SP
Allows quick recovery while one is sitting.
Polearm MasteryPolearm Mastery lv.34
300 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.35
300 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.26
300 000 SP
MP cost:
70 (0 + 70)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.27
300 000 SP
MP cost:
72 (0 + 72)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.26
300 000 SP
MP cost:
70 (0 + 70)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278.
WhirlwindWhirlwind lv.27
300 000 SP
MP cost:
72 (0 + 72)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327.
Summon Mechanic GolemSummon Mechanic Golem lv.7
600 000 SP
MP cost:
118 (0 + 118)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 4 Crystals: C-Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.

Warsmith Level 66:

Passive skills

Blunt MasteryBlunt Mastery lv.36
390 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.37
390 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.8
780 000 SP
Increases one's maximum HP.
Heavy Armor MasteryHeavy Armor Mastery lv.41
390 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.42
390 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.41
390 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.42
390 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.36
390 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.37
390 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.28
390 000 SP
MP cost:
73 (0 + 73)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.29
390 000 SP
MP cost:
74 (0 + 74)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.28
390 000 SP
MP cost:
73 (0 + 73)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376.
WhirlwindWhirlwind lv.29
390 000 SP
MP cost:
74 (0 + 74)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425.
Summon Big BoomSummon Big Boom lv.3
780 000 SP
MP cost:
88 (0 + 88)
Cast: 6 s
Reuse: 20 s
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
WrathWrath lv.1
390 000 SP
MP cost:
73 (0 + 73)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
WrathWrath lv.2
390 000 SP
MP cost:
74 (0 + 74)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.

Warsmith Level 68:

Passive skills

Blunt MasteryBlunt Mastery lv.38
430 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.39
430 000 SP
Increases P. Atk. when a blunt weapon is used.
Fast HP RecoveryFast HP Recovery lv.7
870 000 SP
Increases HP recovery speed.
Heavy Armor MasteryHeavy Armor Mastery lv.43
430 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.44
430 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.43
430 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.44
430 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.38
430 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.39
430 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.30
430 000 SP
MP cost:
75 (0 + 75)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.31
430 000 SP
MP cost:
77 (0 + 77)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.30
430 000 SP
MP cost:
75 (0 + 75)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475.
WhirlwindWhirlwind lv.31
430 000 SP
MP cost:
77 (0 + 77)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525.
Summon Mechanic GolemSummon Mechanic Golem lv.8
870 000 SP
MP cost:
126 (0 + 126)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C-Grade are consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
WrathWrath lv.3
430 000 SP
MP cost:
75 (0 + 75)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
WrathWrath lv.4
430 000 SP
MP cost:
77 (0 + 77)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.

Warsmith Level 70:

Passive skills

Blunt MasteryBlunt Mastery lv.40
420 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.41
420 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.9
850 000 SP
Increases one's maximum HP.
Create ItemCreate Item lv.9
850 000 SP
Level 9 items can be manufactured.
CrystallizeCrystallize lv.5
850 000 SP
Makes crystallization possible.
Heavy Armor MasteryHeavy Armor Mastery lv.45
420 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.46
420 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.45
420 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.46
420 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.40
420 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.41
420 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.32
420 000 SP
MP cost:
78 (0 + 78)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.33
420 000 SP
MP cost:
79 (0 + 79)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.32
420 000 SP
MP cost:
78 (0 + 78)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576.
WhirlwindWhirlwind lv.33
420 000 SP
MP cost:
79 (0 + 79)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626.
Summon Big BoomSummon Big Boom lv.4
850 000 SP
MP cost:
94 (0 + 94)
Cast: 6 s
Reuse: 20 s
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
WrathWrath lv.5
420 000 SP
MP cost:
78 (0 + 78)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
WrathWrath lv.6
420 000 SP
MP cost:
79 (0 + 79)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.

Warsmith Level 72:

Passive skills

Blunt MasteryBlunt Mastery lv.42
840 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.43
840 000 SP
Increases P. Atk. when a blunt weapon is used.
Heavy Armor MasteryHeavy Armor Mastery lv.47
840 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.48
840 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.47
840 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.48
840 000 SP
Increases P. Def. and Evasion when wearing light armor.
Vital ForceVital Force lv.8
1 700 000 SP
Allows quick recovery while one is sitting.
Polearm MasteryPolearm Mastery lv.42
840 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.43
840 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.34
840 000 SP
MP cost:
80 (0 + 80)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.35
840 000 SP
MP cost:
81 (0 + 81)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.34
840 000 SP
MP cost:
80 (0 + 80)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677.
WhirlwindWhirlwind lv.35
840 000 SP
MP cost:
81 (0 + 81)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727.
Summon Mechanic GolemSummon Mechanic Golem lv.9
1 700 000 SP
MP cost:
133 (0 + 133)
Cast: 15 s
Reuse: 20 s
Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 5 Crystals: C-Grade are consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
WrathWrath lv.7
840 000 SP
MP cost:
80 (0 + 80)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
WrathWrath lv.8
840 000 SP
MP cost:
81 (0 + 81)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.

Warsmith Level 74:

Passive skills

Blunt MasteryBlunt Mastery lv.44
1 100 000 SP
Increases P. Atk. when a blunt weapon is used.
Blunt MasteryBlunt Mastery lv.45
1 100 000 SP
Increases P. Atk. when a blunt weapon is used.
Boost HPBoost HP lv.10
2 300 000 SP
Increases one's maximum HP.
Fast HP RecoveryFast HP Recovery lv.8
2 300 000 SP
Increases HP recovery speed.
Heavy Armor MasteryHeavy Armor Mastery lv.49
1 100 000 SP
Increases P. Def. when wearing heavy armor.
Heavy Armor MasteryHeavy Armor Mastery lv.50
1 100 000 SP
Increases P. Def. when wearing heavy armor.
Light Armor MasteryLight Armor Mastery lv.49
1 100 000 SP
Increases P. Def. and Evasion when wearing light armor.
Light Armor MasteryLight Armor Mastery lv.50
1 100 000 SP
Increases P. Def. and Evasion when wearing light armor.
Polearm MasteryPolearm Mastery lv.44
1 100 000 SP
Increases P. Atk. when using a Polearm.
Polearm MasteryPolearm Mastery lv.45
1 100 000 SP
Increases P. Atk. when using a Polearm.

Active skills

Hammer CrushHammer Crush lv.36
1 100 000 SP
MP cost:
82 (0 + 82)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593.
Shares a buff slot with other effects
Hammer CrushHammer Crush lv.37
1 100 000 SP
MP cost:
83 (0 + 83)
Cast: 1.08 s
Reuse: 13 s
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609.
Shares a buff slot with other effects
WhirlwindWhirlwind lv.36
1 100 000 SP
MP cost:
82 (0 + 82)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777.
WhirlwindWhirlwind lv.37
1 100 000 SP
MP cost:
83 (0 + 83)
Cast: 1.067 s
Reuse: 17 s
Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827.
Summon Big BoomSummon Big Boom lv.5
2 300 000 SP
MP cost:
100 (0 + 100)
Cast: 6 s
Reuse: 20 s
Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
WrathWrath lv.10
1 100 000 SP
MP cost:
83 (0 + 83)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
WrathWrath lv.9
1 100 000 SP
MP cost:
82 (0 + 82)
Cast: 1.08 s
Reuse: 120 s
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.


Spellbooks (3)
A book is needed to learn the skill for the first time; the level is when the trainer offers it.
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