Knowledge base Lineage2.MS Lineage 2 Interlude

Dark Mystic

Dark Mystic is a base class of the Dark Elf race in Lineage 2 Interlude. Learns 21 skills between levels 1 and 14. All class skills together cost 26,240 SP. A spellbook is needed for 10 skills. Knowledge base of the Lineage2.MS server — Lineage 2 Interlude x10 / x30.
RaceDark Elf
Class stepbase class


Dark Mystic

Levels:

• Dark Mystic Level 1
• Dark Mystic Level 5
• Dark Mystic Level 7
• Dark Mystic Level 14
• Dark Mystic Level 20
• Dark Mystic Level 28
• Dark Mystic Level 36
• Dark Mystic Level 40
• Dark Mystic Level 43
• Dark Mystic Level 49
• Dark Mystic Level 52
• Dark Mystic Level 55
• Dark Mystic Level 61
• Dark Mystic Level 62
• Dark Mystic Level 70
• Dark Mystic Level 76

Active skills

• Battle Heal
• Common Craft
• Cure Poison
• Curse: Poison
• Group Heal
• Heal
• Ice Bolt
• Might
• Self Heal
• Shield
• Vampiric Touch
• Wind Shackle
• Wind Strike

Passive skills

• Anti Magic
• Armor Mastery
• Create Common Item
• Expertise A
• Expertise B
• Expertise C
• Expertise D
• Expertise S
• Lucky
• Magician's Movement
• Mana Recovery
• Spellcraft
• Weapon Mastery

Dark Mystic Level 1:

Passive skills

LuckyLucky
Automatic
Removes the death penalty and item drop while you are Level 4 and under.
MagicianMagician's Movement
Automatic
Increases attack speed when wearing a robe jacket and robe pants.
Mana RecoveryMana Recovery
Automatic
Increases MP recovery speed when wearing a robe jacket and robe pants.
SpellcraftSpellcraft
Automatic
Doubles the spell casting speed when wearing a robe jacket and robe pants.

Active skills

Common CraftCommon Craft
Automatic
Can read common recipe books.
Self HealSelf Heal
Automatic
MP cost:
9 (2 + 7)
Cast: 5 s
Reuse: 10 s
Recover HP. Power 42.
Wind StrikeWind Strike lv.1
Automatic
MP cost:
9 (2 + 7)
Cast: 4 s
Reuse: 6 s
Blasts a target with violent winds. Power 12.

Dark Mystic Level 5:

Passive skills

Create Common ItemCreate Common Item lv.1
Automatic
Creates level 1 common items.

Dark Mystic Level 7:

Passive skills

Anti MagicAnti Magic lv.1
240 SP
Increases M. Def.
Anti MagicAnti Magic lv.2
240 SP
Increases M. Def.
Armor MasteryArmor Mastery lv.1
470 SP
Defense increase.
Weapon MasteryWeapon Mastery lv.1
470 SP
Increases P. Atk. and M. Atk.

Active skills

Cure PoisonCure Poison
470 SP
MP cost:
10 (2 + 8)
Cast: 4 s
Reuse: 15 s
Cures poisoning up to Effect 3.
Curse: PoisonCurse: Poison
470 SP
MP cost:
10 (2 + 8)
Cast: 4 s
Reuse: 12 s
Instantaneous poisonous curse. Effect 1.
Shares a buff slot with other effects
HealHeal lv.1
160 SP
MP cost:
10 (2 + 8)
Cast: 5 s
Reuse: 10 s
Recovers HP. Power 49.
HealHeal lv.2
160 SP
MP cost:
13 (3 + 10)
Cast: 5 s
Reuse: 10 s
Recovers HP. Power 58.
HealHeal lv.3
160 SP
MP cost:
14 (3 + 11)
Cast: 5 s
Reuse: 10 s
Recovers HP. Power 67.
Ice BoltIce Bolt lv.1
240 SP
MP cost:
9 (2 + 7)
Cast: 3.1 s
Reuse: 8 s
Freezing attack that temporarily slows enemy's Speed. Effect 2. Power 8.
Shares a buff slot with other effects
Ice BoltIce Bolt lv.2
240 SP
MP cost:
10 (2 + 8)
Cast: 3.1 s
Reuse: 8 s
Freezing attack that temporarily slows enemy's Speed. Effect 2. Power 9.
Shares a buff slot with other effects
MightMight
470 SP
MP cost:
10 (2 + 8)
Cast: 4 s
Reuse: 6 s
Temporarily increases P. Atk. Effect 1.
Shares a buff slot with other effects
ShieldShield
470 SP
MP cost:
10 (2 + 8)
Cast: 4 s
Reuse: 6 s
Temporarily increases P. Def. Effect 1.
Shares a buff slot with other effects
Wind StrikeWind Strike lv.2
240 SP
MP cost:
9 (2 + 7)
Cast: 4 s
Reuse: 6 s
Blasts a target with violent winds. Power 13.
Wind StrikeWind Strike lv.3
240 SP
MP cost:
10 (2 + 8)
Cast: 4 s
Reuse: 6 s
Blasts a target with violent winds. Power 15.

Dark Mystic Level 14:

Passive skills

Anti MagicAnti Magic lv.3
1 100 SP
Increases M. Def.
Anti MagicAnti Magic lv.4
1 100 SP
Increases M. Def.
Armor MasteryArmor Mastery lv.2
1 100 SP
Defense increase.
Armor MasteryArmor Mastery lv.3
1 100 SP
Defense increase.
Weapon MasteryWeapon Mastery lv.2
2 100 SP
Increases P. Atk. and M. Atk.

Active skills

Battle HealBattle Heal lv.1
700 SP
MP cost:
25 (5 + 20)
Cast: 2 s
Reuse: 3 s
Quickly recovers HP. Power 83.
Battle HealBattle Heal lv.2
700 SP
MP cost:
28 (6 + 22)
Cast: 2 s
Reuse: 3 s
Quickly recovers HP. Power 95.
Battle HealBattle Heal lv.3
700 SP
MP cost:
32 (7 + 25)
Cast: 2 s
Reuse: 3 s
Quickly recovers HP. Power 107.
Wind ShackleWind Shackle
2 100 SP
MP cost:
3 (1 + 2)
Cast: 1.5 s
Reuse: 8 s
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
Shares a buff slot with other effects
Group HealGroup Heal lv.1
700 SP
MP cost:
33 (7 + 26)
Cast: 7 s
Reuse: 25 s
Recovers party member's HP. Power 66.
Group HealGroup Heal lv.2
700 SP
MP cost:
38 (8 + 30)
Cast: 7 s
Reuse: 25 s
Recovers party member's HP. Power 76.
Group HealGroup Heal lv.3
700 SP
MP cost:
43 (9 + 34)
Cast: 7 s
Reuse: 25 s
Recovers party member's HP. Power 86.
HealHeal lv.4
700 SP
MP cost:
17 (4 + 13)
Cast: 5 s
Reuse: 10 s
Recovers HP. Power 83.
HealHeal lv.5
700 SP
MP cost:
19 (4 + 15)
Cast: 5 s
Reuse: 10 s
Recovers HP. Power 95.
HealHeal lv.6
700 SP
MP cost:
22 (5 + 17)
Cast: 5 s
Reuse: 10 s
Recovers HP. Power 107.
Ice BoltIce Bolt lv.3
1 100 SP
MP cost:
14 (3 + 11)
Cast: 3.1 s
Reuse: 8 s
Freezing attack that temporarily slows enemy's Speed. Effect 2. Power 11.
Shares a buff slot with other effects
Ice BoltIce Bolt lv.4
1 100 SP
MP cost:
15 (3 + 12)
Cast: 3.1 s
Reuse: 8 s
Freezing attack that temporarily slows enemy's Speed. Effect 2. Power 13.
Shares a buff slot with other effects
Vampiric TouchVampiric Touch lv.1
1 100 SP
MP cost:
20 (4 + 16)
Cast: 4 s
Reuse: 12 s
Absorbs HP. Power 18.
Vampiric TouchVampiric Touch lv.2
1 100 SP
MP cost:
23 (5 + 18)
Cast: 4 s
Reuse: 12 s
Absorbs HP. Power 21.
Wind StrikeWind Strike lv.4
1 100 SP
MP cost:
14 (3 + 11)
Cast: 4 s
Reuse: 6 s
Blasts a target with violent winds. Power 18.
Wind StrikeWind Strike lv.5
1 100 SP
MP cost:
15 (3 + 12)
Cast: 4 s
Reuse: 6 s
Blasts a target with violent winds. Power 21.

Dark Mystic Level 20:

Passive skills

Create Common ItemCreate Common Item lv.2
Automatic
Creates level 2 common items.
Expertise DExpertise D
Automatic
You become familiar with D-grade equipment.

Dark Mystic Level 28:

Passive skills

Create Common ItemCreate Common Item lv.3
Automatic
Creates level 3 common items.

Dark Mystic Level 36:

Passive skills

Create Common ItemCreate Common Item lv.4
Automatic
Creates level 4 common items.

Dark Mystic Level 40:

Passive skills

Expertise CExpertise C lv.2
Automatic
You become familiar with C-Grade equipment.

Dark Mystic Level 43:

Passive skills

Create Common ItemCreate Common Item lv.5
Automatic
Creates level 5 common items.

Dark Mystic Level 49:

Passive skills

Create Common ItemCreate Common Item lv.6
Automatic
Creates level 6 common items.

Dark Mystic Level 52:

Passive skills

Expertise BExpertise B lv.3
Automatic
You become familiar with B-Grade equipment.

Dark Mystic Level 55:

Passive skills

Create Common ItemCreate Common Item lv.7
Automatic
Creates level 7 common items.

Dark Mystic Level 61:

Passive skills

Expertise AExpertise A lv.4
Automatic
You become familiar with A-Grade equipment.

Dark Mystic Level 62:

Passive skills

Create Common ItemCreate Common Item lv.8
Automatic
Creates level 8 common items.

Dark Mystic Level 70:

Passive skills

Create Common ItemCreate Common Item lv.9
Automatic
Creates level 9 common items.

Dark Mystic Level 76:

Passive skills

Expertise SExpertise S lv.5
Automatic
You become familiar with S-Grade equipment.


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